#ifndef __GAME_CONNECTION_H__
#define __GAME_CONNECTION_H__

#include <Poco/Net/TCPServerConnection.h>
#include <Poco/Net/StreamSocket.h>

using Poco::Net::TCPServerConnection;
using Poco::Net::StreamSocket;

class GameConnection : public TCPServerConnection
{
public:
	GameConnection(const StreamSocket& s);
	virtual ~GameConnection();

	virtual void run();
};

#endif	// __LOGIN_CONNECTION_H__
